
- #LET'S PLAY SONIC HEROES EPISODE 8 FULL#
- #LET'S PLAY SONIC HEROES EPISODE 8 CODE#
- #LET'S PLAY SONIC HEROES EPISODE 8 PC#
Oddly, some of these areas still have rings and other items that the Team can collect. However, using glitches, exploits, or cheats, one can have Team Rose explore sections of the level beyond the Goal Ring.
#LET'S PLAY SONIC HEROES EPISODE 8 FULL#
Team Rose's levels finish about halfway through the full level, which is played by Teams Sonic and Dark. These codes restore the original Rail Canyon used for other teams aside from Chaotix on the team's stage mission. Examples of that include the Fireworks object at 0xB4AC3, the hint collision (which is a 72 flag pointer) at 0x75137, the green thunder at 0x48A700 and the three powder objects at 0x468ED4 (Green), 0x468EE4 (Pink), and 0x468EF4 (Yellow) on PC. There are also material flags that aren't used in the game especially to the objects that are leftovers.
#LET'S PLAY SONIC HEROES EPISODE 8 CODE#
However, editing the byte array at 210F83 from 00 00 80 3F to a lower float code in little endian may render a transparent version of the robot after it appears on the placed location.įor GameCube, apply the Gecko codes below:
#LET'S PLAY SONIC HEROES EPISODE 8 PC#
OBJ14_SANDERS_K.DFF - Green Thunder (s14obj.one)įor the Magician/Bishop Robot that appears in castle-themed levels, there are material opcodes in the PC version starting at 212D5F ( 612D5F in RAM) which render the robot transparent with additive alpha blending which was never used by any of the enemy's techniques. OBJ09_FROGGREENBEAT.DFF - Battered Frog (stg09obj.one). OBJ09_POWYELLOW.DFF - Yellow Powder (stg09obj.one). OBJ09_POWPINK.DFF - Pink Powder (stg09obj.one). OBJ09_POWGREEN.DFF - Green Powder (stg09obj.one). stg06_kw_hanabi_yellow.one - Yellow Fireworks. stg06_kw_hanabi_red.one - Red Fireworks. stg06_kw_hanabi_purple.one - Purple Fireworks. stg06_kw_hanabi_green.one - Green Fireworks. stg06_kw_hanabi_blue.one - Blue Fireworks. There are stage objects that have not been used in the game at all which include the following DFF files and ONE archives (located in the dvdroot folder): For the orb switch, their codes are 68 at 103132 and 64 at 10333D.įor the GameCube version, use this code to replace the gradient warp with the swirl one: It can be used in the game by hex editing the byte at an object offset such as 717FB from 58 to 7 from 54 to 5C and then test it to see if this warp effect will be in use when you use a transportation object. Unlike the two other warp effects, this one rapidly permeates on the screen and quickly teleports the player to another position. The silver swirl warp effect that was going to be used in one of the warp objects went unused and the file to that is "adv_ef_warpb.dff" which is located in the dvdroot folder and the comobj.one archive. Strangely, the PC version is essentially "padded" with duplicate texture files, such as "event_.txd" files. The test indirect texture files "indirect_test.txd", "e3Adv.txd" and "play_ground.txd" located in the textures folder were also stored as leftovers.įor the cmn_effect.txd file in the PC version, the blue crescent particle which is named "ef_solid" went missing and the shuriken explosion would disappear with the particles being invisible as the developers forgot to add it to the txd archive. Only the 256×256 version is used in the stage and subsequent boss fight. Included in the textures for Stage 14, Final Fortress, is a 512×512 version of the sky texture. *Note: On the E3 prototype version, the leaves emit even though Espio used the original tornado technique. $Original Tornado Jump techniques for Amy and Espio
0x248B1C - EB (Fixes alpha blending issues for proper invisibility rendering)Īnd then test the EXE to see if Amy and/or Espio will perform their original tornado jump moves as shown in the pictures in the beginning of the section.įor GameCube, apply this region-free Gecko code to use the original tornado techniques:. When doing so, change the bytes at these addresses: 忍法木の葉隠れ!(The ninja art of hiding in the leaves of trees!)įor the PC version, this can be put into effect by hex-editing "Tsonic_win.exe".